By Shane Smith · Le Chene
Start with the traveller and the local partner
A tourism app has at least two customer journeys: a visitor deciding where to go, and a participating business deciding whether the product brings worthwhile demand. The product brief should make both journeys explicit. We begin with the moment of need: finding a relevant offer nearby, understanding its terms, redeeming it with confidence and seeing what value was received. For partners, joining, managing an offer and checking a redemption must be equally clear.
In our work on a Seychelles tourism product for a client, product management connected the initial proposition with the practical choices needed to launch. The useful question throughout was whether each feature helped someone complete one of those journeys. An attractive interface cannot compensate for unclear offer rules, slow onboarding or confusing redemption.
- Describe the visitor and partner journeys in a single page.
- Agree the economic and operational rules before designing screens.
- Prioritise the first usable journey over an expansive feature list.
Build the smallest trustworthy experience
A first release needs enough substance to be useful, but not every feature imagined during discovery. A product team can test a narrow set of destination listings, offer details, eligibility rules and redemption steps with real users and partners. The work then becomes specific: what does the screen say when a visitor is offline, an offer has expired or a partner cannot verify a claim? These exceptions are part of the product.
Design, engineering, commercial and operations should review the same scenarios. Clear acceptance criteria give the team a shared definition of done. A release plan should also include content ownership, partner support, analytics, privacy and the process for fixing issues after launch.
- Prototype the highest-risk journey before building at scale.
- Write acceptance criteria for normal use and exceptions.
- Name who owns content, support and product decisions after launch.
Treat launch as the start of learning
Once a client product is live, the useful signals are activation, search-to-visit behaviour, successful redemption, partner participation and repeat use. Numbers alone can be misleading: a high download count means little if people cannot find an offer that suits them. Pair analytics with user conversations and partner feedback, then review the friction points regularly.
A product roadmap should stay tied to outcomes. If adoption is limited, the next move may be better partner coverage or clearer communication rather than another feature. This is the value of product management from conception through launch: it keeps decisions connected to the people and operations the product is meant to serve.
Shane Smith oversees digital product work at Le Chene. This piece describes the product-management approach to a client tourism app in the Seychelles without identifying the client or disclosing commercial results.